Education Forum

THURSDAY, JULY 25


11:50a–12:00p
Opening Remarks
Sharon Oiga & Guy Villa Jr


CURRICULA & PEDAGOGY

12:00p–12:20p
Design Engagement with Indigenous Languages
Leo Vicenti


This presentation highlights research that occurs amongst critical, creative, social, academic, and ecological spaces, and is first rooted in the question of “What might design support?” in the context of Indigenous Language Revitalization, Preservation, and Reclamation. Imagine teaching design on unceded, traditional and ancestral territories of the Xʷməθkʷəy̓əm, Sḵwx̱wú7mesh Úxwumixw and Səl̓ilw̓ətaʔɬ peoples. Add to the variety of challenges by establishing research directions and envisioning an indigenous design curriculum, while also inheriting unique collaborative relationships. Attendees can expect to learn insights from this first year interdisciplinary design course, how indigeneity might inform academic structures like curriculum and program development, while touching on student experiences and project outcomes.

12:20p–12:40p
Visual Grammar: Teaching the Fundamentals of the Graphic Design Language
John Paul Dowling

A comprehensive overview of the core principles and methodologies essential for understanding and mastering graphic design language. Grounded in theoretical frameworks and enriched with practical applications, this paper explores the intricate interplay of visual elements such as typography, color, imagery, layout, and composition. Drawing on pedagogical strategies and instructional approaches, the paper offers insights into effective teaching methods tailored to cultivate students' proficiency in visual communication. Through an analysis of existing curricula, case studies, and educational resources, the paper identifies key challenges and opportunities in teaching visual grammar within the context of graphic design education. Furthermore, it discusses the implications of incorporating emerging technologies and interdisciplinary perspectives in shaping the future of graphic design pedagogy. By synthesizing theoretical concepts with practical considerations, this paper serves as a valuable resource for educators, practitioners, and researchers seeking to enhance the teaching and learning of visual grammar in graphic design education.

12:40p–1:00p
Institutions Reproduce Themselves. It’s a Problem
David Cabianca

Institutions reproduce themselves. It’s something that I often say to my students. This claim refers to the notion that we teach what we were taught as students and/or what interests we pursued as students. This is a problem because as learning becomes more about a transactional relationship, i.e. “What’s in it for me?” learning becomes less about exploring the world and more about repeating the world. Learning and education become vocational, less concerned about how design can interact with and discover connections in the world than about how graphic design can be applied to a problem, like plumbing, carpentry, or refrigerator repair. I do not think less of vocations, but I do think that an emphasis on vocational learning has a detrimental impact on graphic design’s place among the already recognized disciplines. When limited to just a transactional relationship, graphic design ignores its own history, its effective engagement with culture writ large, and hinders if not obstructs its ability to overcome the competing demands of clients, marketing and account managers. This presentation will attempt to make this problem clear to others and hopefully suggest aspirational paths.


1:00p–1:10p
Q+A


1:10p–1:25p
Coffee


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ANALOG, DIGITAL, POST-DIGITAL


1:25p–1:45p
Process Potluck: Finding Joy & Meaning in the Act of Making
Kelsey Dusenka

This talk will present an overview of an elective course, Process Potluck, which is composed mostly of School of Design juniors and seniors at Carnegie Mellon University. Through a collection of critically playful process investigations with emphasis on affordances of tools and materials, this elective aims to equip students with the ability to form their own fruitful methodologies to adopt within their practices. The course is divided into three parts: (1) Ingredients: single-week process studies to sample a variety of conceptual and technical methodologies; (2) Recipe: student-defined multi-week process explorations; (3) Potluck: cohort-developed event to showcase work, share insights, and let attendees “taste-test” the class through a participatory prompt. This talk will walk through the course’s three parts, using in-class activities and students’ outcomes to highlight the most salient takeaways: adopting a low-stakes mindset, thinking through making, embracing constraints and chance, and reframing failure. We’ll look at how students use a short timeline and humble means to (un)learn what it means to be process-oriented and to discover what drives them when freed from solution-oriented briefs.

1:45p–2:05p
Rendered Reality: Developing Experimental Type in Augmented Reality
Grace Spee

Reality Rendered presents an augmented reality experimental type project from a Digital Media class. Most motion graphics classes focus upon moving typography and its origins in cinema. As a lover of kinetic dimensional typography, I introduced my students to the future of moving type. We collaborated on a new project designed to think about type existing in hyperreal spaces. The future of kinetic typography isn’t just watching on a screen – it’s interaction. We started by discussing typography in video games, and learning about pixel typefaces. Students then created pixel letterforms, and we explored how rules of type anatomy might translate, or not translate, to 8-bit parameters. Next, students were introduced to Aero, an AR application. Students had to fluidly switch between 2D and 3D, with a workflow that stretched from sketches to laptops to mobile phones. Additionally, we discussed differences in virtual versus analog play, and what it means to recreate physical actions in hyperreality. Students filmed their AR type in locations around Chicago and presented it in a class exhibition. Finally, we played with our typeface in a virtual whiteboard together.

2:05p–2:25p
Typographer Research — Sculptural Letterforms
Annabelle Gould

This presentation will cover an assignment in an introductory Type class for 60 sophomores majoring in ID, IxD and VCD. The students pair off to research an assigned typographer, foundry or influential studio. The students first give (well-designed) pecha kucha presentations covering the individual/studio's background and contributions to the field of typography. The students then take inspiration from their research to make a sculptural letterform that is at least 10 inches tall and able to stand alone. The letterform must be beautiful and recognizable. This project covers research, collaboration, designing for a screen, improving presentation skills, design process, prototyping and working with varied materials. Final letters have utilized 3D printing, sewing, baking, the woodshop and more. There are many learning opportunities along the way and the students are usually very proud of the outcomes.

2:25p–2:35p
Spatial Typography Design Education in the Post-digital Age
Jialun Wang

This presentation focuses on teaching typography through spatial forms, highlighting class projects and workshops that enable students to delve into typography using both digital and tangible approaches, such as virtual reality, augmented reality, and physical crafts. It moves typography beyond the two-dimensional plane, fostering student collaboration within digital culture and encouraging them to consider typography within 3D spaces. This approach diverges from canonical typography education, prompting our community to reconsider and explore the diverse cultural relationships between humans and typography. It transitions from form-making to questioning accessibility and critically examining future typography. Can typography be viewed as a spectacle? How does typography perform and interact within digital mediums, and how can it probe specific topics through space? What potential relationships might exist between the community and typography in the digital sphere?


2:35p2–2:45p
Q+A


2:45p–3:00p
Coffee Break


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PRACTICAL FRAMEWORKS


3:00p–3:20p
Strategies for Researching the History of Type
Paul Shaw


This talk will provide an overview of strategies and advice for researching the history of type both in person and via the Internet. It will look at how to tailor search terms for optimum results, how to assess the quality and reliability of sources, identify the best online resources (including those hidden from Google) as well as the best in person type archives, and discuss the advantages and limitations of digital research.

3:20p–3:30p
Rethinking Grid Systems in Adobe InDesign
Chris Swift


This presentation will explore the limitations and assumptions of Adobe InDesign's grid systems and page shaping, particularly how they impact the planning and research phase of a project. By detailing a script developed to enhance InDesign’s capability for complex grid creation, the talk will showcase how this tool has been and continues to be iteratively refined through collaboration with senior design students. The aim is to illustrate the potential for scripting to transform InDesign into a more flexible and powerful tool in the design process, enabling designers to transcend traditional constraints and foster innovation in typographic design.

3:30p–3:50p
Type Speaks!: Developing Popular Media About Typography in the Classroom
Sean Schumacher & Lena Hall


Typography in the digital era is inherently public art, and conversations around it increasingly include publics beyond those in the type design or graphic design community. From Helvetica to Comic Sans, those outside design increasingly recognize—and have their own strong opinions about—type designs from their use as font software. What is often missing from these conversations about type outside the field are the necessary historical and cultural context important for these works to be properly understood as art. This presentation explores the use of popular emerging media created in an undergraduate design classroom to broaden the typographic conversation to include more publics. The process of developing the show “Fontroversy” as an educational tool in the guise of a comedy podcast will be explored from both an instructor and student perspective. The challenges of bringing podcasting into a graphic design classroom, and exploring how to translate inherently visual works into a non-visual medium, will also be discussed.


3:50p–4:00p
Q+A


4:00p–4:15p
Coffee Break


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Typography & Letterform Design


4:15p–4:35p
Gibberish to Shibboleth: A Graduate Thesis on Experimental Orthography and Multilingual, Multiscriptural Design
Liyang Zha

This presentation is a reflection on graduate thesis research, which proposes an approach for designers to improve multiscriptural and multilingual design. As the project examines the multilingual relationship between the ethnic Bai language and the dominant Han language of southwest China, this case study explores different optimizations for multiscriptural designs through typography and type design. The case study constructed a theoretically feasible alternative orthography around the typographic concept of visual shibboleth, which designers can utilize in their type/typographic design. This research proposes an approach that is expandable to other multilingual settings, which can be applied to the ideation, testing, and evaluation of communication designs to improve language and scriptural equality.

4:35p–4:45p
Typographic Culture
Rob McConnell, Hanna Rogers & Lan-Xi Lin

Most students that enter our classroom are experienced consumers of typography. Their aesthetic, typographic preferences, and way of decoding visual cues have been shaped and influenced by their surroundings to create their own personal typographic culture. For the project, students explored one aspect of their own typographic culture. They researched the style, dug into the history, defined notable characteristics, and created their own calligraphic interpretation. This presentation shares a few examples of student led research and the framework we used to help cultivate these explorations.

4:45p–4:55p
Unpacking the Emotional Power of Six-Word Memoir Posters
Jan Ballard


The past few years’ challenges have impacted students and projects in class. The Six-Word Memoir projects showcase typographic hierarchy and self expression with subject matters of trauma and mental health for many current students. Stemming from Ernest Hemingway's famous challenge, the Six-Word Memoir trend took off in 2006 via Smith Magazine, inviting people to share personal tales in six words. Situated within a sophomore typography assignment, the project delves into crafting impactful memoirs and designing visual responses. Students, limited to six words, explore introspection, selecting potent language to convey their stories' essence. These memoirs, emphasizing concise storytelling, evoke complex emotions, highlighting typography's role in conveying messages visually. Students reflect on personal experiences, crafting visual responses guided by typography, minimal imagery, and color. By honing narrative compression and visual composition skills, students deepen their storytelling and design abilities, culminating in poignant typographic posters that reflect on their experience of personal trauma of living through a time of significant change and challenge.

4:55p–5:15p
A Collaborative Amalgamation of Grapheme, Acronyms, Initialisms, Contractions & Crasis
Chad Reichert & Susan LaPorte

Developing collaborative projects among faculty in higher education is essential, especially in the post-pandemic environment. Faculty members have been impacted in various ways, including a heavier teaching load, reduced funding for faculty development, and shifting demographics with a greater need for emotional support. As faculty, it’s crucial to find ways to rebuild college communities, rethink methods of making, and model playful collaborative practices that students can learn and grow from. In this presentation, Susan and Chad will showcase the outcomes of their recent collaborations. They’ll discuss how chance played a role in establishing the rules of engagement and what the design process looked like. They’ll conclude by showcasing the full range of outcomes that include print ephemera, textiles, and motion.


5:15p–5:25p
Q+A


5:25p–5:30p
Closing Remarks


5:30p–6:30p
Networking Cocktail Hour

Location: Revolution Hall
1300 SE Stark St #203, Portland, OR 97214

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BIOS

Annabelle Gould

Annabelle is a Professor of Visual Communication Design in the Division of Design at the University of Washington, Seattle. Her focus is on teaching typography as a primary means of communication and creative expression. She is also the creator and designer of the AIGA Design Teaching Resource.

Chad Reichert

Chad is Professor of Communication Design at the College for Creative Studies in Detroit where he teaches typography, motion design, graphic design, and graphic design history. Chad has lectured nationally and abroad on topics including typography, motion design, and design education. His recent presentations include Design Incubation Colloquium 7.1, MODE 19, TypeCon, and Drake University among many others. He has been recognized by various organizations including AIGA, ACD, CASE. His typographic work has been featured at Typeforce. He was also a curator of two international graphic design exhibitions: “Revolution: Evolution” and “Bleed, Lead, Kern”. Chad received his BSFA from Valparaiso University and MFA from the Minneapolis College of Art and Design.

Christopher Swift

Christopher Swift is an Assistant Professor of Art & Design at Binghamton University, specializing in the integration of graphic design with digital technologies. His research investigates collaboration within creative processes, particularly through digital tools and AI. Swift regularly presents his work at key conferences and his pieces have appeared in exhibitions like Risorama 2024. He holds an MFA from Vermont College of Fine Arts and contributes thoughtfully to both academic and design discussions.

David Cabianca

David Cabianca completed an undergraduate degree in architectural studies at the University of Manitoba (BES 1990) and a Master of Architecture degree from Princeton University (1995). This was followed by an MFA 2D Design from Cranbrook Academy of Art (2001); an MA in Typeface Design from the University of Reading (2005); and most recently, an MA in Design Writing Criticism, London College of Communication (2012). Initially designed while attending Reading, his typeface Cardea was released by the Emigre Font Foundry in 2014. In 2012, he was one of the organizers of the AIGA Design Educators Conference, “Blunt: Explicit and Graphic Design Now.”

Grace Spee

Born and raised in Chicagoland, Grace earned her bachelor’s in psychology from Kent State in Ohio. After working in psych research, Grace pulled a 180 and completed her Masters in Design in May 2021 from University of Illinois Chicago. Currently, she is an Assistant Professor in the UIC School of Design. Grace is particularly interested in the intersection of physical and digital worlds and the influence of digital space on our lives, focusing specifically on the rise of VR/AR/XR design and dimensional kinetic typography. Her thesis work manifested a combination of scientific design, video games, fictional narratives, and experimental typography. When she’s not doing weird stuff with type, you can find her playing video games and petting any cats she can find.

Hanna Rogers

Hanna Akari Rogers, a multifaceted talent from Tokyo, Japan, is on a creative journey spanning videography, graphic design, and multimedia. With a penchant for storytelling and a flair for visual aesthetics, Hanna is dedicated to infusing joy and inspiration into people’s lives through her work. Currently pursuing a BFA in Graphic Design at Brigham Young University—Hawaii, her post-graduation goal is to combine her experiences in classical ballet, acting, and modeling with her talent in the graphic arts to produce visual works for the media, entertainment, and publishing industries. Her bicultural heritage (she is Japanese and American) has spurred her interest in both the Eastern and Western art traditions and uniquely informs and influences her artistic expression and worldview.

Jan Ballard

Jan Ballard joined Texas Christian University in August 2010 as an Instructor in the Design Department, having previously been an adjunct faculty member for 25 years. She earned a BFA in Graphic Design from the University of Illinois Urbana-Champaign. She teaches typography, corporate identity, branding, professional recognition, and capstone portfolio classes. Her scholarly activity focuses on typography, cross-disciplinary collaboration, community service learning, and academic/industry partnerships for workforce readiness. The impact of her work has been noted by case studies published in two books, Teaching Graphic Design History (Allworth Press, 2019), and Teaching Graphic Design: Course Offerings and Class Projects from the Leading Graduate and Undergraduate Programs (Allworth Press, 2017).

Jialun Wang

Jialun Wang (b. Tianjin, China) is a designer, multidisciplinary artist and educator based in Boston. His design practices center around typography, emerging media, and social justice, and he has been the co-founder of Gallon Design since 2021. His creative endeavors revolve around typography and vernacular culture in both physical and digital spaces. His design practice fosters fresh connections between language and culture, the process of encoding and decoding, and the interplay of modality and semiosis.

John Paul Dowling

John Paul Dowling is the Head of the Department of Communication Design at National College of Art & Design Dublin, where he oversees the academic and strategic development of four undergraduate and postgraduate programs. He has over 20 years of experience in typographic research, education, and practice, and holds prestigious fellowships from the Royal Society of Arts (FRSA) and the International Society of Typographic Designers (FISTD). As a recognized leader and speaker in his field, John Paul has contributed to various international design conferences and institutions, such as TypeCon, ARLIS, OFFSET, ICTVC, and AtypI. He has also exhibited and published his work widely, receiving accolades from the Design Museum London, the European Design Awards, and The Irish Times.

Kelsey Dusenka

Kelsey Dusenka is a designer and educator, currently teaching within the School of Design and The Human Computer Interaction Institute at Carnegie Mellon University, and has previously taught within the design programs at RISD and VCU. In her freelance practice, she works with small businesses and cultural clients to produce graphic identities, publications, print ephemera, and web-based projects. Most recently, she received a Judge’s Choice Award from Society of Typographic Arts’ STA 100 for the Center for the Arts in Society’s identity redesign. Her work has been publicly collected by the Center for Book Arts and the Special Collections Library at LACMA; and is published in Let’s Make Letters! by Kelcey Gray. She earned an MFA in 2D Design from Cranbrook Academy of Art and a BFA in Graphic Design from MCAD.

Lan-Xi Lin

Lan-Xi Lin is a graphic design student from Taiwan. She is currently studying at Brigham Young University—Hawaii. She loves to discover and try new things in art and design.

Lena Hall

Lena Hall (they/them) is a graphic designer and senior at Portland State University focusing on type design and page layout. They’re always ready to talk about their favorite (and least favorite) fonts!

Leo Vicente

Leo Vicenti (Jicarilla Apache) is an Assistant Professor of Communication Design at Emily Carr University of Art + Design. He holds an MFA from The School of the Art Institute of Chicago (SAIC) in Visual Communication Design and a BA in Graphic Design from Fort Lewis College (FLC). His current research approaches indigenous language preservation, revitalization, and the return of these languages to everyday use through the development of language support in typography and representation in the design field. He maintains practice based research in exhibition design alongside his creative pursuits in visual communication design.

Liyang Zha

Liyang is a Vancouver (BC, Canada) based communication designer with a focus on multilingual + multiscriptural design and environmental graphics. He finished his Master of Design at Emily Carr University of Art + Design in 2024, where he also practiced design education as a teaching fellow in typography. His graduate thesis research delved into the world of experimental orthography, multilingual + multiscriptural design, language reclamation, and language equity.

Paul Shaw

I am a design and type historian. I have researched, written and lectured on W.A. Dwiggins, Morris Fuller Benton, George Salter, Philip Grushkin, Florentine sans serif inscriptions, the Renaissance revival of Roman capitals, Bartolomeo Sanvito, Andrea Bregno, Helvetica and the New York City subway system, script type, Frank Holme, Will Bradley, blackletter, Fascist inscriptions, Uzal Ward, Werner Schneider, Frederic W. Goudy, Oswald Cooper, and type specimens.

Rob McConnell

Rob McConnell is a designer and educator. He is an Associate Professor at Brigham Young University—Hawaii and program lead for the visual arts program. He just launched TimbreType, a type foundry, this year. He completed the Type@Cooper Extended Program and holds an MFA in Graphic Design from the Maryland Institute College of Art.

Sean Schumacher

Sean Schumacher (he/they) is a designer and educator serving as an Assistant Professor of Graphic Design at Portland State University. Their research primarily explores graphic design’s relationship with publics beyond the field using emerging media. Their podcast, Did I Do That?, is an oral history program exploring the personal and professional lives of graphic designers through the lens of “making mistakes,” and how those mistakes are necessary learning tools. Pitched at a general audience, the show’s goal is to unpack the complexities of creative careers for those who may be unfamiliar with how design is practiced. They have presented with UCDA, Design Principles & Practices, and MACAA. Past clients include PICA’s TBA Festival, the de Young Museum, Portland Art Museum, and UNLV.

Susan LaPorte

Ms. LaPorte has worked as a designer at Walker Art Center, CalArts, and CCS. She received her MFA from CalArts, and her BFA from the University of Illinois Chicago. Her work can be seen in Eye; Emigre; Print; Typography Now I; Type Design & Radical Innovations and Experimentation; ACD 100 Shows; AIGA Detroit Review, I Profess...I & II Exhibition, MSU; In Cahoots Alumni Show, CalArts; and AIGA Get Out the Vote Initiative. Ms. LaPorte has presented at various design conferences including AIGA Design Educators; RGD; AICAD, and Design Incubator. Additional design interests include curatorial collaborations. She has collaborated with various colleagues on exhibitions like Theoretical & Practical; A New Media Exhibition; Letterforms and Lexicons; Exhibit A: Evidence of Pleasure; and Meeting: Business.